The Fleets of Sol

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Today we’re launching our next game, The Fleets of Sol, on Steam Early Access at a super competitive price of just $7.99.

What is this game about?

The Fleets of Sol is an action-strategy, survival game that focuses on commanding a fleet of capital ships as you jump from sector-to-sector in search of stranded civilian transports while constantly being pursued by an enemy determined to bring about your fleet’s destruction.

Current Features

*Pick from multiple commanders, as each provides a unique bonus that can radically change how you approach your journey.

*Each jump is a leap into the unknown as you encounter distress calls, interdictor forces, and enemy strongholds.

*Order your ships carefully and engage or avoid hostile forces as you wait for your jump drives to come online.

*The relentless enemy are prepared to intercept you at every turn and will even use hijacked friendly ships filled with warheads to weaken your resolve.

*Discover specialists among the rescued civilians to help boost your fleet giving you a much-needed advantage.

*When enough civilians have been saved, begin the final journey to your new home planet while the enemy hatches a plan to stop you once and for all.

It’s still very early in development but we think enough game is there to get the community actively involved in the development of the game.


When we acquired the SOL: Exodus IP early last year our initial plan was to just make some improvements to the original game and release it on the Playstation 4.  Easy peasy, right?  WRONG.

For various reasons we were forced to abandon our original plans and ended up making something far, FAR more ambitious (for our tiny team).

We remade the entire game.

What exactly does that mean?  Here’s a bulleted list of everything that changed.

– Rescaled all our ship assets

– Completely redesigned the COD Carrier to make it far more menacing.

– All new visual FX.

– All new music and sound FX.

– All new VO and story featuring some returning and new talent.

– Revamped our game mechanics (ship energy management, wingmen orders) and flight physics. 

– All new flyable ship fully integrated in the campaign.

– Over 20 missions – built from scratch – to take advantage of our new game systems,

– Multiple types of missiles.

– Countermeasures

– Full gamepad support

– All new (absolutely gorgeous) environments.

– All new space stations.

– New medal system to promote replayability

– Reworked our AI to make them far more dangerous.

– Every aspect of the game has been rebalanced


This really was a massive undertaking by all parties involved.  However, even though we’ve officially launched on Steam we’re not done yet.  In a week or so we’ll start talking about our next project (as well as continue supporting The Battle of Sol) so please stay tuned to our Steam forums and this website.

We’re just getting started.  🙂



Everything’s New!

Our original goal with this project was to simply take the original game and improve upon it.  We had planned to improve game mechanics, add a few new missions, and improve visuals.  But as work progressed we began to realize that our original plan wasn’t bold enough.  Our first game from this new studio had to be something we were immensely proud of.

So here we are just over a year later from when we started and we are nearing the finish line and I wanted to share with you what we’ve done.

People have asked us what’s new about this game.  Well the more appropriate question should be what isn’t new?  Some ships, textures,and the game engine is about all that remains from the original game.

Here’s a list of game improvements / new features:

1) Every single mission (of which there are now 21) is brand new.

2) The flight physics has been completely reworked.

3) Environments have been revamped.

4) Visual FX has been greatly improved.

5) All new VO (featuring a fantastic cast) has been recorded to accompany the new missions.

6) All new music and sound FX greatly enhance the aural experience.

7) All new game mechanics including sub-system management, sub-system targeting, wingmen orders, and missile multi-lock.

8) All new pilotable ship fully integrated into the campaign.

9) Mission branching!  Yes, some missions change based on events that happened in previous missions.

10) AI has been drastically improved!

And really so much more.  Every aspect of the game has been either reworked, improved, or completely changed.  We hope to share a video showcasing some of these improvements in the weeks to come!



Steam Early Access!

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Wow, it’s been far, far too long since we posted an update.  My apologies.

As the title suggests we just released a build on Steam’s Early Access program.

This program allows the community to get in on the ground floor and help mold the future of the space genre.  All feedback will be responded to directly within the Steam forums.